DithArt's Sci-Fi Tileset 2 - Med Bay
A downloadable sci fi tileset
Check out my other tilesets as well, among which all the sci-fi-themed ones are compatible with each other! :)
This is a downloadable asset pack, for a Sci-Fi themed roguelike or RPG game.
A clear and crisp pixel art Sci-Fi med bay topdown tileset.
Tileset is in .PNG format, and individual tiles are 32x32 pixels.
Added upscaled version of the tileset of 48x48 and 64x64.
This tileset includes:
- 1x1 Floor tiles 20 variants
- 2x2 Floor tiles 2 variants
- Stairs, 2 variants
- Base wall tiles
- Front wall tiles 13 variants
- Vertical door, closed and open state
- Horizontal door, closed and open state
- Shadow tiles
- Overlay texts Area, Med, Cargo and Deck
- 20 overlay number tiles
- Pipes
Package contains:
- One example file in Tiled format (version 1.2.4)
- Godot minimal 3x3 autotile texture
This asset pack is completely compatible with both, DithArt's Sci-fi Tileset , DithArt's Alien Spaceship, DithArt's Sci-fi Dungeon, DithArt's Sci-fi Characters and DithArt's Sci-fi Items & Objects.
Tileset will get several updates in near future, so stay tuned!
Purchase
In order to download this sci fi tileset you must purchase it at or above the minimum price of 12.00€ EUR. You will get access to the following files:
Comments
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Hi :) ! Is this usable in RPG Maker MZ please ? Are the autotiles in the same format ? (even with a bit of work in PS on my side, I consider it usable but i'm unable to work with autotiles )
Unfortunately, I can't say for sure. I think it should be possible since we have managed to create an autotile in Godot and Tiled.
Purchased this asset and a few others from the artist for use in the Godot game engine for a hobby project. The art looks amazing. The artists also included a godot bit mask example image to make creating a tilemap in godot super easy. 5 out of 5 star rating from me!
Hi. Thank you for your purchase.
In the Tiled directory is example of how one example level looks with (I hope all) possible wall connections. I though that it would be straightforward from the example file how one tile system should be built, but it seems that I was wrong (unfortunately Tiled is unable to handle properly the complex tiling types so there is no auto tile setup for Tiled) . I have somewhere Unity project with auto-tiling setup, I will look at it and create a documentation on how should be properly set up for the auto-tiling.
All other tilesets I created use exact same position for the tile chunks.
I will update usage description as soon as I can.
Yes, it used minimally 3x3 bitmask, but with rules on tiles. Can you drop me that file to my email: info at dithart.com?
Hi. New update for medbay tilemap is published. I have added new file to the medbay package, that is based on godot 3x3 minimal autotile example. My other tilesets will get also similar update, probably next week.