A downloadable sci fi tileset

Buy Now12.00€ EUR or more

This is a downloadable asset pack, for a Sci-Fi themed roguelike or RPG game.

A clear and crisp pixel art Sci-Fi med bay topdown tileset.

Tileset is in .PNG format, and individual tiles are 32x32 pixels. 

Added upscaled version of the tileset of 48x48 and 64x64.

This tileset includes:

 - 1x1 Floor tiles 20 variants
 - 2x2 Floor tiles 2 variants
 - Stairs, 2 variants
 - Base wall tiles
 - Front wall tiles 13 variants
 - Vertical door, closed and open state
 - Horizontal door, closed and open state
 - Shadow tiles 
 - Overlay texts Area, Med, Cargo and Deck
 - 20 overlay number tiles
 - Pipes 

 

 Package contains: 

  • One example file in Tiled format (version 1.2.4)
  • Godot minimal 3x3 autotile texture

 
 Tileset will get several updates in near future, so stay tuned! 

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDithArt
GenreRole Playing
Tags2D, Godot, med-bay, Pixel Art, Sci-fi, Space, spaceship, Tileset, Top-Down

Purchase

Buy Now12.00€ EUR or more

In order to download this sci fi tileset you must purchase it at or above the minimum price of 12.00€ EUR. You will get access to the following files:

Ditharts_SciFi_Tileset_02_v0.5.zip 262 kB

Comments

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(+2)

Purchased this asset and a few others from the artist for use in the Godot game engine for a hobby project. The art looks amazing. The artists also included a godot bit mask example image to make creating a tilemap in godot super easy. 5 out of 5 star rating from me!

Deleted 1 year ago

Hi. Thank you for your purchase.

In the Tiled directory is example of how one example level looks with (I hope all) possible wall connections. I though that it would be straightforward from the example file how one tile system should be built, but it seems that I was wrong (unfortunately Tiled is unable to handle properly the complex tiling types so there is no auto tile setup for Tiled) . I have somewhere Unity project with auto-tiling setup, I will look at it and create a documentation on how should be properly set up for the auto-tiling.

All other tilesets I created use exact same position for the tile chunks.

 I will update usage description as soon as I can.

Deleted 1 year ago

Yes, it used minimally 3x3 bitmask, but with rules on tiles. Can you drop me that file to my email: info at dithart.com? 

Hi. New update for medbay tilemap is published. I have added new file to the medbay package, that is based on godot 3x3 minimal autotile example. My other tilesets will get also similar update, probably next week. 🙂