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Hi :) ! Is this usable in RPG Maker MZ please ? Are the autotiles in the same format ? (even with a bit of work in PS on my side, I consider it usable but i'm unable to work with autotiles )

Unfortunately, I can't say for sure. I think it should be possible since we have managed to create an autotile in Godot and Tiled.

(+2)

Purchased this asset and a few others from the artist for use in the Godot game engine for a hobby project. The art looks amazing. The artists also included a godot bit mask example image to make creating a tilemap in godot super easy. 5 out of 5 star rating from me!

Deleted 1 year ago

Hi. Thank you for your purchase.

In the Tiled directory is example of how one example level looks with (I hope all) possible wall connections. I though that it would be straightforward from the example file how one tile system should be built, but it seems that I was wrong (unfortunately Tiled is unable to handle properly the complex tiling types so there is no auto tile setup for Tiled) . I have somewhere Unity project with auto-tiling setup, I will look at it and create a documentation on how should be properly set up for the auto-tiling.

All other tilesets I created use exact same position for the tile chunks.

 I will update usage description as soon as I can.

Deleted 1 year ago

Yes, it used minimally 3x3 bitmask, but with rules on tiles. Can you drop me that file to my email: info at dithart.com? 

Hi. New update for medbay tilemap is published. I have added new file to the medbay package, that is based on godot 3x3 minimal autotile example. My other tilesets will get also similar update, probably next week. 🙂